God Mode

God Mode is CrowdProof's signature cockpit. On a running crowd you watch agents react, debate, and form factions. A pending, finished, failed, or stopped run is not live.

Interface Overview

The God Mode interface has five areas: the particle plane, social feed, faction sidebar, sentiment bar, and control panel. On a running crowd, each area can show a different view. A pending, finished, failed, or stopped run is not live.

Particle Plane

The central 3D visualization shows every agent as a particle. On a running crowd, agents move and cluster based on their opinions, forming visible factions. A pending, finished, failed, or stopped run is not live.

Particle Colors

Each particle takes the colour of the camp it is in. Camps are named as they form, so the colours are not a fixed Positive, Negative, Curious, Viral, or Pragmatic legend.

Interaction Lines

On a running crowd, a reply or quote can draw a line between those agents. Dense lines can mark active debate. Posts can go viral after engagement spikes, when any did. A pending, finished, failed, or stopped run is not live.

Camera Controls

Click and drag to orbit the view. Scroll to zoom in and out, and drag with the right mouse button to pan. To filter the feed to one camp, expand it in the faction sidebar and choose Show only this faction in the feed, when any did. A pending run has no camps yet.

Social Feed

On a running crowd, the right panel shows agent posts in a familiar social media format. A pending, finished, failed, or stopped run is not live. Each post displays:

  • Agent name and handle (e.g., "Maya @maya_builds")
  • On a running crowd, each post shows the agent's words. A pending, finished, failed, or stopped run is not live.
  • A post can show faction colour on the author's avatar and name, when any camp did. A pending run has no camps yet.
  • On a running crowd, a post can show replies, shares, and reactions, when any did. A pending, finished, failed, or stopped run is not live.
  • Each post names the simulation round.

On a running crowd, click a post to highlight that agent in the particle plane. A pending, finished, failed, or stopped run is not live.

Faction Sidebar

Below the social feed, the faction sidebar shows camp size, share, sentiment, and a representative quote. On a running crowd, those numbers update as camps form. A pending, finished, failed, or stopped run is not live.

  • Agent count: How many agents belong to a camp, when any did. A pending run has no camps yet.
  • Percentage: Share of the simulated crowd.
  • Trend: Whether a camp's average sentiment is rising, falling, or holding steady, shown by an up arrow, a down arrow, or a level dash, when any did. A pending run has no camps yet.
  • Average sentiment: A camp's current average stance, when any did. A pending run has no camps yet.
  • Representative quote: A member post, when any did.

Click a camp to expand it and see its members, when any did. From there, use Show only this faction in the feed to filter the social feed to posts from that group. A pending run has no camps yet.

Sentiment Bar

The bottom of the screen shows a horizontal bar representing overall sentiment distribution. On a running crowd, the bar shifts as opinions evolve. A pending, finished, failed, or stopped run is not live.

Hover a segment to see exact percentages. The change since the first snapshot shows when two or more snapshots exist. An empty window has no segments.

Time Controls

The top bar holds pause, speed, and stop. The bottom of the screen is the sentiment bar and the injection box.

Play / Pause

Pause a running crowd to examine the current state. Resume to continue watching reactions unfold. A pending, finished, failed, or stopped run cannot pause.

Speed Control

On a run that is still going, choose 1x, 2x, 5x, or 10x. Keep 1x to watch each round land, or speed up to see the arc of opinion formation. A finished, failed, or stopped run cannot change speed. The timeline scrubber stays for a completed run.

Timeline Scrubber

After a completed run, scrub round by round to replay the feed, platform counts, and sentiment bar. A pending, failed, or stopped run has no scrubber.

Event Injection

On a running crowd you can inject a new event mid-simulation. A pending, finished, failed, or stopped run cannot inject. Type any message into the box, or start from a one-click template and edit it before injecting:

  • Competitor attacks: A rival publicly criticises the idea and pushes its own alternative
  • Influencer endorses: A high-profile voice posts an enthusiastic endorsement
  • Negative press: A news outlet publishes a critical article questioning the claims
  • Official response: The company addresses the crowd's biggest concern head-on
  • Viral complaint: A frustrated customer's post starts gaining traction

On a running crowd you can pick who the event posts as, which platform it lands on, and deliver it now or schedule it. A pending, finished, failed, or stopped run cannot inject.

Pro tip: On a running crowd you can inject after sentiment starts to shift. A pending, finished, failed, or stopped run cannot inject.

Agent Inspection

On a running crowd, click an agent in the particle plane or social feed to open the inspector. A pending run has no agents yet.

  • Profile: Archetype, OCEAN traits, and reasoning style. Signature phrases, when any did. A pending run has no agents yet.
  • Opinion journey: Stance shifts with the recorded reasoning, when any did. A pending run has no agents yet.
  • What they remember: Moments that stuck with them and the people who shaped their view, when any did. A pending run has no agents yet.
  • Their network: Who they follow and who follows them, each clickable when any did. A pending run has no agents yet.

Click an agent to ask why they posted. A pending run has no agents yet. You can inspect their traits and posts. A pending run has no agents yet.

Exporting and Sharing

From God Mode, you can:

  • View the report: When the crowd finishes, CrowdProof writes the synthesis and God Mode offers See the Verdict. You do not generate the report from the cockpit. A stopped or failed run has no report.
  • Export data: Download the raw simulated feed as CSV for analysis. The Export CSV button appears on a completed run, and on a paused, stopped, or failed run once the crowd has posted.
  • Share link: Send a public link. While the crowd is running, a colleague watches the live feed and camps. When the run finishes, the same link opens the report. It is not a God Mode replay.

Next Steps

  • Simulations - Create and configure a run. When the crowd finishes you get a synthesis report. A stopped or failed run has no report
  • Audiences - Presets, archetypes, and OCEAN. A pending run has no agents yet

Pay once for one full simulation: 500 people, 20 rounds, 3 platforms. Simulations and Audiences stay above.